vivala powers and abilities
Jun. 28th, 2025 09:20 pmPrior to becoming Apollo, Emery received a gentleman's education which included training with swords and basic ether usage. He also has a fair amount of agricultural knowledge from growing up in Eiglun, although his knowledge is more theoretical than practical.
As Apollo, his powers can be divided into roughly four categories:
Light and Illusion
Emery can create visual illusions of varying complexity, and create magical light sources.
Fire and Heat
Emery can create and manipulate flames of varying intensity, and he can protect areas or individuals from igniting. More subtly he can raise the temperature of things, such as by warming a cup of tea.
Divination and Clairvoyance
Emery can "see" events that happen at a distance across space and/or time. Out of all Apollo's abilities, this is the hardest one to control due to requiring detaching from a human perspective.
Healing and Growth Manipulation
As well as being able to close wounds and ease pain, Emery can purify toxins and pathogens, and speed up or slow down the growth rate of living matter.
He also has his own Throne Room, a kind of subdimensional space under his control, which he can enter and exit at any time. He can bring other people there if he chooses to do so, though he rarely does.
As well as all that Emery also starts out with his holy lyre, an artifact through which he can channel magic for greater efficiency. Initially Emery will have no goddamn clue how to play the thing but since it's a magic lyre it can play itself; however, he won't be able to use it effectively until he learns how to play it for himself.
Besides being able to use it for his regular abilities, the lyre also has various potential effects of its own. In order to utilize them, Emery must use the lyre. It is thus vulnerable to being lost or stolen, though it can only be used by another god or by someone with very high ether. Once Emery is strongly bonded to it, it will burn anyone other than him who touches it.
The lyre’s exclusive abilities are:
Alluring Spell
The music that the lyre plays can be used to draw out a target and compel them to follow the source of the music.
Emotion Manipulation
Induces emotions in whoever hears the music depending on the kind of song being played. A sad song will make people sad, an energetic song will pump them up, etc. Can be resisted.
Hypnotic Music
The music puts those who hear it into a dazed, docile, and suggestible state. Can be resisted by those of strong willpower.
Illusory Sounds
The lyre can create any kind of sound that the user wills, not just music. Combines well with the illusion magic to make the visions that Apollo creates seem more believable.
As Apollo, his powers can be divided into roughly four categories:
Light and Illusion
Emery can create visual illusions of varying complexity, and create magical light sources.
Fire and Heat
Emery can create and manipulate flames of varying intensity, and he can protect areas or individuals from igniting. More subtly he can raise the temperature of things, such as by warming a cup of tea.
Divination and Clairvoyance
Emery can "see" events that happen at a distance across space and/or time. Out of all Apollo's abilities, this is the hardest one to control due to requiring detaching from a human perspective.
Healing and Growth Manipulation
As well as being able to close wounds and ease pain, Emery can purify toxins and pathogens, and speed up or slow down the growth rate of living matter.
He also has his own Throne Room, a kind of subdimensional space under his control, which he can enter and exit at any time. He can bring other people there if he chooses to do so, though he rarely does.
As well as all that Emery also starts out with his holy lyre, an artifact through which he can channel magic for greater efficiency. Initially Emery will have no goddamn clue how to play the thing but since it's a magic lyre it can play itself; however, he won't be able to use it effectively until he learns how to play it for himself.
Besides being able to use it for his regular abilities, the lyre also has various potential effects of its own. In order to utilize them, Emery must use the lyre. It is thus vulnerable to being lost or stolen, though it can only be used by another god or by someone with very high ether. Once Emery is strongly bonded to it, it will burn anyone other than him who touches it.
The lyre’s exclusive abilities are:
Alluring Spell
The music that the lyre plays can be used to draw out a target and compel them to follow the source of the music.
Emotion Manipulation
Induces emotions in whoever hears the music depending on the kind of song being played. A sad song will make people sad, an energetic song will pump them up, etc. Can be resisted.
Hypnotic Music
The music puts those who hear it into a dazed, docile, and suggestible state. Can be resisted by those of strong willpower.
Illusory Sounds
The lyre can create any kind of sound that the user wills, not just music. Combines well with the illusion magic to make the visions that Apollo creates seem more believable.